ESP32 Emu Turbo · retro-go launcher

GAME BRO! boot splash

The intro the console plays on power-on before the launcher. Every frame and every sample here comes from the same splash.c that runs on the ESP32-S3, compiled on a PC. Press play with sound on.

Timeline

  1. 0.00 sThin rings drift into the centre while the lit area shrinks to it. Soft square-wave sweep, 110 to 880 Hz.
  2. 0.90 sWhite flash out of the centre. The title unmasks from its middle row. "Pling" arpeggio into an E major chord, with echo.
  3. 1.67 sFirst shine across the title, with a sparkle. Footer dithers in at 1.93 s.
  4. 3.07 sSecond shine.
  5. 4.20 sEverything closes back into the centre, then black. Retro-go starts at 5.00 s.

On the board

Panel
ILI9488, 480 × 320
Canvas
240 × 160, drawn 2×
Rate
30 fps, 150 frames (5 s)
Palette
16 colours, Bayer-dithered fades
Audio
32 kHz, square + triangle
Flash cost
about 7 KB, no asset files
Plays
cold boot only
Skip
any button